Review: EA’s Star Wars: Battlefront 2 (One Month Later)

If you have even a cursory knowledge of video games, you know that last month Star Wars: Battlefront II launched with a bevy of controversy. The outcry against this game became so heavy that it wasn’t just IGN and Polygon reporting on it but even NPR and actual news outlets. Much of the controversy revolved around the game’s micro- transaction system and how player progression was affected by it. The vitriol around the game was so heated I elected not to buy the game…until it was on sale for close to half off last week.  I’ve spent the last week playing through the campaign and the online and I was shocked at what I found. Battlefront II is actually, ya know, fun.

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Battlefront II, unlike it’s predecessor, currently has a campaign mode, an online multiplayer suite and an arcade mode that you can play split screen with a friend. The campaign follows Iden Versio, an Imperial soldier who leads the elite Inferno Squad. The game was heavily marketed as a story played from the eyes of the Empire. That’s true for like, the first three or four missions. As you probably know by now Iden doesn’t stick with the Empire for long. The defection doesn’t feel gradual and given the history of Star Wars, doesn’t make sense. Their ultimate weapon is called the effing Death Star, she’s presumably heard about how the Empire straight up bodied Alderaan, and she’s tripping off of Operation: Cinder? I don’t know, I had trouble making sense of Iden’s morality in this moment. The campaign is no worse than your average shooter campaign, with the Star Wars aesthetic providing most of the fun. Much ado has been made of the relatively short initial section but with the The Last Jedi content drop they added a few more missions that take place between The Force Awakens and The Last Jedi. It’s clear there is still at least one piece of campaign DLC left to drop.

My biggest problem with the initial campaign is that missions featuring iconic heroes from the movies feel shoe-horned in, as though an EA exec didn’t trust that a Star Wars campaign where you don’t play as a character from the movies would work. Also, given that the game is built on recreating and staging massive battles in iconic Star Wars locations, it’s a bit odd to me that the campaign never opens up to let Iden take part in a huge battle to rival anything the movie’s have done. Even the battle of Jakku, which by all means should feel huge ultimately boils down to small-scale skirmishes while a larger battle takes place in the background. If you’re looking for an iconic Star Wars campaign, this ain’t it but it’s still a satisfying enough romp through the Star Wars universe.

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Now let’s get to the meat of the game, multiplayer. I derided the first Battlefront for being too much of an arcade-y shooter, complete with power-ups littered on the field. DICE made some solid choices to make the gameplay meatier, the weapons have more weight, the addition of a tactical reload adding a layer of light strategy. Instead of getting power-ups on the map, the player can trade in the battle points they earn to unlock vehicles and hero characters. I personally enjoy this system as unlocking a character, vehicle or enhanced unit is a solid reward for proficient play. Galactic assault is similar to operations in last year’s Battlefield 1. One team has 3 objectives to fulfill in order to win the match, the other team must simply prevent them from fulfilling those objectives. This is where Battlefront II shines, providing large scale battles that fully immerse the player in the Star Wars universe, especially as it takes place through all three eras of the saga. The photo-realistic graphics only help to enhance this illusion.

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Starfighter assault is also an objective based mode but in space with iconic Star Wars vehicle. The dogfights feel superb and the sound design shines here with the roar of the tie-fighters and the sound of the blasters providing a giddy thrill. Achieving your objective in this mode is challenging and achieving a victory is hella rewarding.

Heroes vs Villains is a mode where heroes of the rebellion and the empire do battle. The hero on hero combat leaves much to be desired. For Honor got 1 v 1 sword fighting so right earlier this year and it would be nice to see a similar system implemented when you have two lightsaber wielders do battle. As is, it just feels like two people flailing around until the other dies. Being a hero feels great until you meet another one.

Blast is essentially just a standard team deathmatch and Strike is a capture the flag variant.  The core minute to minute gameplay is actually a lot of fun and I’ve found myself playing Battlefront II for hours just because I love Star Wars. It’s honestly thrilling getting into a ski speeder and dashing across Crait. I don’t even like the prequels but there is something undeniably cool about battling at Kamino and Naboo. I genuinely like this game a lot, it’s basically all I wanted from the first Battlefront. 

Yet, EA just had to go and get in their own way. Don’t let my enjoyment of this game let you think this is going to be a “microtransactions aren’t that bad” piece. The game’s progression system is completely botched. Microtransactions aren’t the problem, the actual system itself is. The phrase “pay-to-win” was thrown about during the all the controversy and honestly, pay-to-win would be better than the system that’s in place. What we have now is something that can only be described as gambling.

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See, the game utilizes these things called Star Cards which you can equip to your loadout to get health regeneration, buffs for your weapons, cooldowns, sidearms, basically everything you’re accustomed to in a multiplayer shooter. The game distributes these exclusively through loot crates, which is the first problem. The loot crates are completely random, you’ll get cards for classes and heroes you don’t play or maybe even have unlocked. You can craft cards with crafting parts the crates give you but there are rare and high level cards that either take an inordinate amount of parts to unlock compared to the amount that are distributed or can only get through the crates. You can use credits you earn from matches to buy crates but those credits are also used to unlock the hero characters and certain resources. The economy of this game is stretched so thin that it makes upgrading a hassle.

The second problem is that the game distributes crates randomly. They give out a daily login crate but outside of that, crate distribution isn’t clear. Sometimes you get crates for completing challenges and finishing campaign missions. Initially, you’re stacking crates left and right. Now that I’ve finished the campaign and have spent more time in the multiplayer, the lack of crates and unlocks compared to the amount of time I’ve spent in the game is becoming apparent. I enjoy the game for what it is, the core experience is satisfying for me as of now but I can see this growing to be very dissatisfying. Yet I still can’t wrap my head on why anyone thought such a complicated and outright unsatisfying progression system was worth shipping out. I can’t quite understand how a group of people, clearly passionate about games enough to go make them, couldn’t see how unrewarding this system is.

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Battlefront II is a really fun game. The craft and care DICE put into recreating Star Wars is vividly on display. The campaign, while not excellent, is still a decent amount of fun in it’s own right. Battlefront II is a complete package, this should’ve been a home run. It launched with a good chunk of content, with free content drops scheduled. All the game needed to do is make progression, ya know, functional. Yet it some managed to take the easiest, most basic element of multiplayer gaming and butcher it into such a misguided, convoluted and dissatisfying mess of a system that it overshadowed what was meant to be a mea culpa for the lack of content of Battlefront. Battlefront II is the game I wanted it to be. For the price I paid ($34.99), I was willing to overlook some of it’s very glaring flaws and for a sale price, I absolutely recommend giving Battlefront II a spin if you’re a Star Wars fan. The value proposition is there at that price. Yet, for a full priced triple-A gaming experience, it really drops the ball. I hope DICE learns from this because if Battlefront III builds on everything this game does right and removes all the bullshit, it has the capacity to be something really special.

Top 5 Star Wars Games

Hey ya’ll! Star Wars month wraps this week so I’m going to be looking back at my top five favorite Star Wars games of all time.

 

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5. Republic Commando

Star Wars: Republic Commando is a first person tactical shooter that places you in control of a squadron of elite Clone Troopers as they embark on more and more dangerous missions. It’s, in my opinion, one of the coolest games set in the Star Wars universe. The game holds up like nobodies business and is still a blast to play this day. It’s a shame this game never got a sequel as it one of the most fascinating experiments in the Star Wars gaming cannon.

 

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4. Dark Forces 2: Jedi Knight

Dark Forces 2: Jedi Knight will forever hold a soft spot in my heart as it was one of my first Star Wars games I had ever played and it introduced me to Kyle Katarn and the expanded universe. Until this game I had no idea there were a series of stories set after Return of the Jedi. The shooting was a blast and it was a genuine thrill getting a hold of your lightsaber for the first time. The game may not have aged well but it, along with it’s sequels Jedi Knight II and Jedi Knight Academy will always hold a place in my heart as the games that put me on to the E.U and one of my favorite Star Wars characters.

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3. Lego Star Wars: The Complete Saga

Lego Star Wars is just a pure joy. I remember it fondly because it was a game me and my little brothers bonded over. The gameplay was easy enough for them to get through it and the Star Wars setting was enough to keep me interesting. Not to mention I’m a sucker for a good sight gag and this game was chock full of them. It’s the originator of the long running and now successful Lego formula but in 2005, I remember how fresh and how surprising this game felt.

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2. Knight of the Old Republic

Now, I know for many, Kotor would be their number one Star Wars game, if not out right their number one game of all time.  I do concede that this game is a masterpiece. It manages to be an fun, satisfying RPG in addition to being a thoughtful addition to the Star Wars universe. It explores a complete uncharted period of time in the Star Wars universe yet it still manages to feel unabashedly Star Wars. Filled with a memorable cast of characters and a genuinely engrossing plot and you have yourself without a doubt the best single player Star Wars game to ever do the damn thing.

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1. Star Wars: Battlefront II (2005)

Star WarsBattlefront II is without a doubt the Star Wars game I spent the most time playing. It was the first shooter I ever played obsessively. I would spend hours, whole Saturday’s, playing this game.  There was something so satisfying about being able to participate in the epic battles that were often at the opening and closing of a Star Wars film. Most Star Wars game up to this point were about becoming a jedi, being a jedi, going on very linear quests. Which I loved, obviously by my number 2 pick, but something about being able to wage large scale war, on ground and in space in the Star Wars universe just held my fascination like nothing else. The satisfaction I would get from engaging in a dog fight with a tie-fighter was unexplained. Battlefront II gave me what I never knew wanted, to be a foot soldier in a galaxy far, far away.

So there you have it folks, those are my five favorite Star Wars games. Agree? Disagree? Something you can’t believe I missed? Let me know in the comments!

Why Play EA’s Battlefront II When You Can Play Battlefront II?

News broke this weekend that players would have to play Battlefront II for close to 40 hours in order to unlock Luke Skywalker and Darth Vader in the multiplayer mode. Sigh. E fucking A. They were doing so good. There’s technically more content in Battlefront II but the shit you really want is gated behind a pay wall. See you could play 40 hours to earn enough credits to unlock the characters you want or you can just drop real world cash to unlock them. EA’s defense of this on Reddit became the most downvoted post in the site’s history. What EA has done is essentially go full mobile. They’ve fully embedded mobile, free to play tactics within a $60 retail game. It’s skeevy, predatory and has basically killed any desire I’ve had to play the game. I don’t get review codes as this is still a young site so I have to pay out of pocket for all my reviews. I refuse to support the shady business practices of Battlefront II and as such I will not be reviewing Battlefront II on this site. Instead, I’ll sell you on why you shouldn’t play EA’s Battlefront II and instead play Battlefront II.

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Join me…for 60,000 credits.

As a consumer, you shouldn’t support EA’s Battlefront II. If Battlefront II does well and it’s micro-transactions and loot crates generate significant revenue it basically gives the industry free range to explore these shadier, intrusive means of generating revenue. I understand that games are getting more expensive to make while prices remain the same. I understand the need to monetize games, I’m not naive to the fact that people gotta eat. Yet there’s a got to be a way that increases a games revenue without gating features, features that have been heavily focused on in the marketing and were free in the predecessor, behind a paywall. $60 is a decent chunk of change for the average consumer. When you pay for a game you expect to get the core features and access to everything that the game was being sold on. Locking the hero characters behind paywalls is basically like if you had to pay to use titans in Titanfall. The way EA’s Battlefront II player progression is tied into loot crates and micro-transactions essentially turns the game into a pay to win scenario.

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It’s for that reason that I suggest you instead play 2005’s Battlefront II. A) It’s cheaper. B) It’s more fun. Seriously, I was amazed at how well Battlefront II holds up and how much more fun I had with that than the Battlefront II open beta. The game is a standard first person shooter built around conquest, capture the flag, hunt, hero assault as well as space assault and space CTF. The game’s single player suite is fairly substantial. There’s the standard campaign mode which has you playing as a member of the 501st, there’s instant action which allows you to compile a playlist of all the maps and modes and play whatever you want, however you want and lastly galactic conquest, a board game-esque mode where you conquer planets and engage in combat whenever you encounter a rival fleet.

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There is plenty to play and plenty of ways to play in Battlefront II. Additionally, the multiplayer suite, when it works, is super fun. The games mechanics and controls hold up and graphically, while it can’t compete with the beauty of the frostbite engine, it does enough with it’s art design to make you feel like you’re in the Star Wars universe. Best of all, for only $10 on Steam you get all the content from the jump. All the maps, all the modes, all the heroes for a fraction of what you’d wind up paying for the latest installment. It’s a great game that genuinely holds up to modern standards and is a far more rewarding experience than the grindy, paywall laden experience EA is set to drop this Friday.

I’m sure the devs of EA’s Battlefront II worked very hard to make a product they could be proud of. It’s unfortunate that, two times now, the team at DICE is being forced to answer for EA’s dubious business practices. It’s shame that EA is taking Star Wars, a series with a rich history in gaming and using it as a vessel to push forward consumer unfriendly practices. The Battlefront series was one of my favorites growing up and I was excited for the reboot. It shows how far down the rabbit hole EA has gone that all that excitement has been replaced with disappointment and a complete lack of interest.

 

Trailer: Star Wars: The Last Jedi

Last night the second trailer for Star Wars: The Last Jedi dropped and it, looks, fire ya’ll. Before we get into it, here’s the trailer for those who haven’t seen it or just want to watch it again.

   

 

So there’s a lot going on here. The trailer highlights Kylo Ren’s inner struggle and I must say I’m happy to see a Star Wars film where the primary villain is struggling with his place in the world. While I don’t find Kylo particularly sympathetic after the shit he pulled in Force Awakens, I do find it interesting that he’s struggling with the weight of his actions. That’s a far more interesting arc that goes beyond “Man, fuck the rebellion!” We also see hints of a parallel narrative between Rey and Kylo. That final shot alone, oof. We also get some shots of Finn throwing hands with Captain Phasma and Poe Dameron looking like he bout to fuck up some Star Destroyers. Also, cute droids and animals.

So in short, the trailer did exactly what it needed to do to get people on board for the next installment of the Star Wars saga. Let’s be real though, we were all gonna go see it anyway. If you’re dying for more Star Wars news checkout my recap of the Star Wars Battlefront II beta.

Star Wars: The Last Jedi opens on December 15.

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Impressions: Star Wars Battlefront II (2017)

In 2015 EA released it’s revamp of the Star Wars: Battlefront series entitled, well, Star Wars: Battlefront. The game felt devoid of content with gameplay that got hella repetitive. With plans already announced for the base game to dwarf it’s predecessor in terms of content, the beta is meant to give a taste of what the core gameplay will be. I’ve come away from not completely sold.

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The beta launched with four modes arcade, strike, galactic assault and starfighter assault. I spent most of my time with galactic assault and starfighter assault.  Galactic Assault is a massive 20 v 20 mode in which the Rebel and Empire forces clash in an objective based skirmish. It’s more layered approach to Walker Assault from the first game. As the separatists, the player has to escort an AAT to the end of the map and then overtake the palace, as clone troopers you gotta stop them.  The mode is fun and the use of objectives helps give the chaotic proceedings a sense of purpose. Galactic Assault is also an objective based mode, in space! This mode has rebel fighters launching a multi pronged attack on a star destroyer and imperial forces blastin’ on Y-Bombers.

So some tweaks have been made to the core gameplay that I dug. The first game had power-ups littered around the field to grant the player access to vehicles and hero characters, it made for a level playing field but it do much to reward skilled gameplay. This time around the player gets points for kills, kill assists and helping with the objective. These points can then be spent on getting vehicles, playing as specialized units and utilizing the hero characters/ships. I appreciate this approach as it rewards quality play and keeps matches engaging with more than just the Star Wars license.

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The class based character selection feels a lot like Battlefield‘s with the player selecting different classes of soldier as opposed to just different cards. There is a different feel in the guns this time, playing with the assault load-out is completely different from playing as a heavy.

Yet, while I had a decent time playing the game, nothing really grabbed me. Graphically the game is still a stunner to look at but nothing in the beta had me desperate to play one more round. The multiplayer games that get me hooked are games like Overwatch, Titanfall 2 and most recently Destiny 2. Games that do something unique with the shooter, that offer an experience that no other game in the genre does. All Battlefront II really has to offer is the Star Wars license, which as we saw with the last game, can lose it’s luster real quick. On a mechanical level it plays just like every other first person shooter so I can see this being a scenario where it posts huge numbers during the winter only to die out a few months later.

This is still just a beta though, so changes can be made and there’s still a wealth of content I haven’t gotten to play. While I may not be completely taken with Battlefront II, I’m still very much curious about what the final product is going to look like.